HEREFORD1642

Behind the scenes

Local roots.
A creative ambition.

The people, research and tools shaping Hereford 1642.

A detailed church interior modelled for Hereford 1642

Meet the creator

Made by Jack Hodges.

A Herefordian with a passion for 3D art and interactive media, Jack worked as a 3D artist before starting Hereford 1642, specialising in vehicles for games. His background also includes art and architectural study.

Based in Burghill, Herefordshire, the project began as a one-person endeavour. Jack’s father has supported the work and contributed programming, including horse and animal behaviour.

The ambition is simple: complete a game that shares the city’s history with people who will enjoy exploring it.

From research to recreation

The craft behind the city.

RESEARCH

Grounded in local history

Maps, paintings, etchings, local history websites and council resources inform the work, alongside visits and photography around Hereford.

MODELLING

Built one detail at a time

The project’s published development notes describe 3ds Max and Blender for modelling and animation, and Substance Painter for texturing.

INTERACTIVITY

A world inside a game engine

Those notes describe development in Unreal Engine 4, with supporting tools including Audacity for audio work.

Share your knowledge

Every contribution
adds something.

History enthusiasts, artists, modellers, musicians and voice actors are welcome to get in touch. If you have knowledge of Hereford or a skill to share, Jack would love to hear from you.

Contact Jack ↗