Grounded in local history
Maps, paintings, etchings, local history websites and council resources inform the work, alongside visits and photography around Hereford.
Behind the scenes
The people, research and tools shaping Hereford 1642.

Meet the creator
A Herefordian with a passion for 3D art and interactive media, Jack worked as a 3D artist before starting Hereford 1642, specialising in vehicles for games. His background also includes art and architectural study.
Based in Burghill, Herefordshire, the project began as a one-person endeavour. Jack’s father has supported the work and contributed programming, including horse and animal behaviour.
The ambition is simple: complete a game that shares the city’s history with people who will enjoy exploring it.
From research to recreation
Maps, paintings, etchings, local history websites and council resources inform the work, alongside visits and photography around Hereford.
The project’s published development notes describe 3ds Max and Blender for modelling and animation, and Substance Painter for texturing.
Those notes describe development in Unreal Engine 4, with supporting tools including Audacity for audio work.
Share your knowledge
History enthusiasts, artists, modellers, musicians and voice actors are welcome to get in touch. If you have knowledge of Hereford or a skill to share, Jack would love to hear from you.
Contact Jack ↗